H.264 VIDEO CODEC
- H.264 decode at D1 resolution
[720x480 @ 30fps or 720x576 @ 25fps]
- H.264 encode QVGA at 15fps
and 384Kbps
- H.264 codec QVGA at 15fps and
384Kbps
WMV AND REAL
VIDEO DECODER
- WMV9 decode QVGA at 25fps
- Real Video 9 decode QCIF at
15fps
MPEG4 / H.263
HARDWARE CODEC
- MPEG4 encode or decode D1
resolution at 30fps
- MPEG4 codec D1 at 30fps
- MPEG4 Simple Profile, Levels
0 to 5 (ISO/IEC 14496-2)
- H.263 Profile 0, Level 50 and
lower
- Video post-processing
including hardware color space conversion and image
scaling
- De-blocking and de-ringing
filters to reduce the visibility of compression
artifacts during playback
3D GRAPHICS ENGINE V2.0
- OpenGL® ES with NVIDIA Pixel
Shading Extensions
- 200 million pixels/second 3D
fill rate
- 2.67 million drawn
triangles/second
- 128-bit interface to internal
memory
- 32-bit interface to stacked
memory
- Transform engine
- 40-bit color pipeline
- 5 simultaneous textures
- Signed, overbright color
- 7 surfaces (color, Z, texture
1..5)
- 16 4-bit palettes or one
8-bit palette
- Transform engine
- Setup engine
- Programmable pixel shading
engine
- Bilinear/Trilinear texture
filtering
- Fixed point & floating
point data
- 3D rendering to XGA
[1024x768] and smaller displays
AUDIO ENGINE
- Programmable Core
- I2S/AC97 codec
interface
DECODE
- AMR NB [12.2kbps] and WB
[23.5kbps]
- AAC LC, HE-AAC (AAC+), AAC+
Enhanced [128kbps]
- MP3 [320kbps]
- AAC [320kbps]
- WMA, WAV & PCM
- Real Audio 8, 9, 10
- Bluetooth
SBC
ENCODE
- AMR NB [12.2kbps] and WB
[23.5kbps]
- AAC LC [128kbps]
- MP3 [320kbps]
- Bluetooth
SBC
MIDI
- Support for SP-MIDI, DLS, XMF
- 64 voice polyphony at 22kHz
- Standard Sound
Bank
AUDIO EFFECTS
- Stereo Widening,
Equalization, Noise Cancellation, Mixer, Acoustic Echo
Cancellation, Environmental Effects
IMAGE SIGNAL PROCESSOR (ISP)
- Optical black calibration
- “De-knee” compensation
- Lens-shading (radial)
compensation
- Exposure compensation
- White balance
- Defective pixel correction
- Demosaic & denoise
- Edge enhancement
- Color correction to sRGB
- Gamma correction
- Color conversion (to YUV)
- Statistics gathering for Auto
Exposure, Auto White Balance, and Auto Focus
JPEG HARDWARE CODEC
- 10MP (and lower) encode or
decode using ISO/IEC 10918 Baseline
- Motion JPEG capture/playback
- Low shutter lag image capture
- Composite, framing, and
overlay
- Thumbnail support (store both
image and thumbnail in same file)
- Support Huffman decode for
JPEG
- Programmable quantization
table
- Hardware DCT, RLE, Huffman
encode
DISPLAY
CONTROLLER
- Support for XGA [1024x768]
LCD
- Double-buffering support for
VGA and lower resolution display
- Fast switching between
main/sub-LCD
- Hardware support for sub-LCD
display
- Up to 24-bpp panel
support
SD/SDIO HOST
CONTROLLER
- 1-bit and 4-bit SD/SDIO
- Support for storage or
wireless cards
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VIDEO
INPUT (BAYER & YUV)
- 10MPix Bayer camera module
support via 10-bit RGGB Bayer Interface
- 5MPix Bayer @ 15 fps
- 3MPix @ 10fps camera preview
via ITU-R 656-compliant 8-bit interface
- 96MHz output to camera master
clock
- Horizontal scaling with
horizontal averaging and low-pass filtering
- Vertical averaging
- I2C for camera control &
programming
- YUV422 to RGB565 color space
conversion
- Single- and double-buffering
support
- Double buffering
synchronization with graphics controller
- Image/Video
Rotation
64-BIT 2D
GRAPHICS ACCELERATION
- BitBLT with 256 3-operand
raster ops
- Video scaling with range of
8x expansion to 1/64 th contraction
- Mono and solid pattern
- Mono-to-color expansion
- Mono source/pattern
transparency
- Destination read/write color
transparency
- All-angle Bresenham line draw
- Rectangle fill
- Image/Video Rotation
- Alpha Blending
FLAT PANEL (LCD) INTERFACE
- 16.8 million colors in 24-bpp
mode
- Direct interface to LCD
- Built-in timing generator
- Color TFT at 9, 12, 16, 18,
24-bit/clock
- Partial pixel-per-clock mode
- CPU, RGB, Serial, M-CMADS,
AMLCD, LTPS, SPI and Sharp ULC support
- Support for over 80 popular
displays
GRAPHICS
CONTROLLER
- Alpha Blending
- 16 to 24-bpp color expansion
- Color Space Conversion (YUV
to RGB)
- Hardware rotation (90°, 180°,
270°)
- Flip and mirror
- Partial display support (any
size/position)
- Triple 6-bit look-up-table
- Overlay support
- Encode predefined region of
display
INTEGRATED
640KB 128-BIT WIDE SRAM
- 640KB of 128-bit wide on-die
memory
32-BIT FLEXIBLE
HOST BUS INTERFACE
- Indirect and direct
addressing support
- 16/32-bit asynchronous
interface
- Burst mode support
- Fixed and variable latency
host bus
- Automatic address
incrementing
- Programmable
interrupt
CLOCK
OPTIONS
- On-chip oscillator for 2 to
13MHz crystal
- Digital bypass mode for
external clock sources (e.g. baseband or CPU)
- Low-power relaxation
oscillator
- Two on-chip PLLs with
independent VCOs (range of 50MHz to 400MHz)
NVIDIA NPOWER POWER MANAGEMENT
- Fully-static CMOS technology
- Low-power 90nm process
- Individual module enables
- Automatic shut-off of unused
pipeline stages
PACKAGING & VOLTAGE
- Available with 2MB stacked,
8MB stacked, or external memory interface
- JTAG boundary scan & BIST
- 0.95 to 1.32V core, 1.71V to
3.30V I/O
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